Friday, 11 December 2015

Game Studies - Post-mortem for Board Game Project

Game Studies Post-mortem

For this project we were asked to generate a team brief describing the tasks that we must undertake in the design of our board game. This brief had to be calculated so that the workload reflected the time constraints of the project and could be referred to throughout the project for reference. Our team brief asked for the creation of a board game that conformed to the theme and style of the Star Wars Battle Front IP, through the use of industry standard design software. After some research we decided as a team to go in the direction of a war game, similar to that of Risk or Game of Thrones but with elements from board games such as Chess.
               We started the task by producing a series of sketches for the layout of the game board and some general annotations about how the ideas would work. Once our individual ideas were complete, we then joined together and deliberated over the ideas we had come up with. Deciding on the best idea and how we could incorporate some of the other ideas into this. Using this method of communication made everything fair between the members of the team because every person had their own input with regards to the mechanics of the game. Once this process was complete we had a clear idea of what the end result should look like but more precise rules and mechanics such as units attack and defence was yet to be decided. These were much more intricate questions that needed to be answered through trial and error when testing the playability of the game.
               Our second task was to delegate jobs so that every member of the team had a relatively equal workload. A game board needed to be designed as well as the packaging to contain it. The components for the board game also needed to be designed such as the cards, unit counters and buff tokens. Once all of these items had been designed and built, a rule book needed to be written and designed. Each of the members of the team conveyed their strengths and weaknesses in an attempt to ascertain which person was best for which job. Once everyone was happy with their allocated jobs we then all set to work individually.
               My individual tasks were to design the packaging for the board game and build said packaging. To start this task I took a trip to Toys ‘r’ Us In order to gain a better idea of what is displayed on the packaging for board games. Once I had a clear idea of what my design should include I then set to work on my design. Adobe Photoshop was used to complete the packaging design. I was able to complete measurement calculations, build a box net template and create illustrations for display on the packaging design. Upon reflection it may have been easier to create the illustrations using Adobe Photoshop but complete the packaging design using Adobe Illustrator, importing the images created using Photoshop.
               Building the package design presented me with some problems, as I wanted the finished product to meet a professional standard, or as close to professional as possible at least. I thought hard about which materials to use and how the process should be carried out. Once all of the variables were taken into consideration I began the build process. Compressed cardboard demonstrated the correct properties that I had seen in my research, allowing for a sturdy and durable construction that would last through multiple uses. I did not have access to the professional printing capabilities needed to print onto the card. This left me with the option of combining a light weight stock print and the compressed cardboard, I used spray mount to complete this task. Knowing that spray mount is a flexible adhesive made me realise that I could not use it to fix the box together. Super glue was the only substance that I could think of that would stand the test of time and hold the packaging together through multiple uses. Once the packaging was build I realised that more care needed to be taken during the measurement calculations in order for the product to fit securely inside the packaging, this meant that the packaging was a fraction too small for the product. If I was to attempt this task again I would not make this same mistake and the problem would be corrected early in the design process.
               As deadline loomed over us the communication between the team seemed to diminish. I believe this was because the other team members had work to complete for other modules. Taking this into consideration I tried to compensate by completing as many tasks for the board game design as possible. This involved finalising any token designs, printing any outstanding work and building the game board. At all times during this period I was communicating with the team to resolve any problems that I came across and to make sure that each member’s ideas remained intact within the design. Unfortunately I could not complete checks on every element of the design due to time constrains and the workload that I was faced with. For this reason the rule book for the board game was not checked prior to game testing deadline.
               In conclusion I believe that this project went well in the terms that a playable and near professional standard board game was produced. Communication issues between the team towards the end of the project presented a problem but most of the issues were overcome, with each member of the team contributing useful information in the completion of the build process. With a little more communication we may have been able to iron out any issues in regards to the information that was presented in the rulebook.











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