The great thing about Dynamesh, you can pull big pieces of the mesh and then evenly distribute the polygons. This removes the problem of having high and low dense areas on your sculpt.

As I continued sculpting I began to gain inspiration from Star Trek but I did not want to replicate any existing imagery. I introduced different features from different races of the Star Trek universe, eventually settling on the form that you see here.
Using Dynamesh allowed me to pull out the mesh and create the suggestion of an upper torso.

At this point more detail was added using the clay build up brush. The move tool was also used at this stage with a low Z intensity, allowing me to push and pull the forms and experiment.
Reference was used heavily throughout this medium detail pass, in order to get a believable concept. The ears for example could not have been achieved without reference images.

Now it was time to turn Dynamesh off as I had gained the basic form that I was going to stick with. Dynamesh is usually used at the beginning of a sculpt, to define the base mesh or add medium level details.
I realised that the clay build up tool is great for emulating muscle strips. Using this method and then smoothing the model can add the the realism of the sculpt.
deciding to use the Dam-Standard
brush for the creation of a scar on the aliens face proved to give the concept a little bit of character. As if he had been injured in some intergalactic battle.
Rummaging through the alpha stencils I found one that would suit my need for skin texture. This was used over the majority of the skin, at different scales for different skin types.

In conclusion I am quite proud of how this bust turned out, especially since it is my first time creating anything serious using Zbrush. If I were to improve this I would push the ears back slightly and maybe pay some special attention to the characters lips, as they are looking a little bit small and feminine. Over all I really enjoyed this task and am looking forward to the rest of the module.
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