Tuesday, 15 March 2016

Concept Development - Asset Thumbnails

My asset is going to be a lamp that the character can equip for use in dark areas of the game, such as mines and abandoned buildings.

For this task I used Adobe Photoshop. The silhouettes of the objects were filled in using a black value, giving me the basic shape of the asset. From there I added grey to symbolise the glass in the lamp, adding highlights using a white value in order to give the impression of shape.



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